v0.6.0¶
Release date: 2026-05-26
Added¶
- A resized image's untouched original is archived to
assets/origin/for comparison and debugging.
Changed¶
- Clarified source-available licensing language and excluded internal planning notes from the documentation site.
- Scaffold generates and commits Godot
.uidimport metadata in its initial commit so the project tree starts clean for/gm-build. - GDD design audit now focuses on the current release tag and only runs its second pass when the first turns up enough gaps, so simple or already-clear designs aren't over-questioned.
/gm-assetgenerates Codex images in onecodex execcall with parallel subagents (one per asset) instead of one serial call per image.- Worker subagents now default to
sonnetinstead ofopus— measured worker context stays well within sonnet's window, so the lighter model is sufficient and cuts token cost.
Fixed¶
- Resized image assets are scaled proportionally and transparency-padded instead of stretched, so non-square art is no longer squashed.
- Clarified Visual QA handling of normal gameplay captures versus
--debug-collisionscollision-check captures. /gm-buildno longer falls back to slow sequential workers when the tree has uncommitted import artifacts.- Worker dispatch briefs now explicitly block approval prompts and confirmation pauses during non-interactive pipeline runs.
- Codex image generation copies each subagent's own generated file to a fixed per-asset path instead of the newest file in
generated_images, which was unsafe once generation runs in parallel. - Hook registration config is now runner-specific: Claude Code uses
agent-runtimes/claude-code/config/settings.json, while Codex publishesagent-runtimes/codex/config/hooks.jsonto.codex/hooks.json. /gm-evaluateruns visual-qa in a dispatched subagent instead of a forked skill context (which errored underclaude -p), and rejects with acritical_issuewhen a per-scene call can't run instead of hand-writingnativelogs.- Visual QA rejects a stitched contact-sheet supplied in place of per-scene reference + screenshot paths.