v0.5.0¶
Release date: 2026-05-23
Changed¶
- Tags are now planned and evaluated as minimal playable units, with runtime proof required for the playable path before evaluation can approve.
- Finalize now uses faster scoped document consistency gates while preserving tag archives, changelogs, reports, git tags, and reset behavior.
- Evaluate completion now validates that every Playable Unit row has a recorded E2E test and non-empty runtime evidence.
- Build workers now receive one game-mechanic function per task instead of system-first work units.
- Visual prompt style guide now gives asset generation a shared visual language.
- Finalize now archives the current tag's E2E tests and screenshots under
docs/tags/<Tag>/evidence/for later review and debugging. - Claude Code projects can now use
asset_image_model: codexto select Codex image generation. - GDD planning now checks that each playable unit includes the player-facing state, feedback, and presentation needed to play the current tag.
Fixed¶
- GDD planning now scopes "your call" delegation to the current question or round instead of treating it as permission to auto-decide the rest of the design.