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v0.5.0

Release date: 2026-05-23

Changed

  • Tags are now planned and evaluated as minimal playable units, with runtime proof required for the playable path before evaluation can approve.
  • Finalize now uses faster scoped document consistency gates while preserving tag archives, changelogs, reports, git tags, and reset behavior.
  • Evaluate completion now validates that every Playable Unit row has a recorded E2E test and non-empty runtime evidence.
  • Build workers now receive one game-mechanic function per task instead of system-first work units.
  • Visual prompt style guide now gives asset generation a shared visual language.
  • Finalize now archives the current tag's E2E tests and screenshots under docs/tags/<Tag>/evidence/ for later review and debugging.
  • Claude Code projects can now use asset_image_model: codex to select Codex image generation.
  • GDD planning now checks that each playable unit includes the player-facing state, feedback, and presentation needed to play the current tag.

Fixed

  • GDD planning now scopes "your call" delegation to the current question or round instead of treating it as permission to auto-decide the rest of the design.