v1.1.0
Added
Dynamic port allocation via --e2e-port=0 and --e2e-port-file=<path> for multi-instance parallel testing (#5)
godot-e2e CLI command as a thin wrapper over pytest with --godot-path support (#5)
.gitattributes with export-ignore rules so Asset Library downloads only include the addons/ folder (#6)
Changed
Installation: enable the GodotE2E plugin in Project Settings instead of manually adding an autoload (#5)
All user-facing docs updated from pytest to godot-e2e CLI (#5)
CI workflow: example tests use godot-e2e, unit tests keep python -m pytest (#5)
PR template: added docs/update/next.md checklist item (#5)
Fixed
Fix plugin.cfg: added proper plugin.gd (extends EditorPlugin) instead of pointing to automation_server.gd (extends Node), which caused Unable to load addon script, base type is not EditorPlugin (#5)
Removed
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